Players will bring a team of heroes into dungeons to fight. Team strategy here is as important as skill. Your team composition and synergies matter, as does your skill usage and ability to dodge!
Currently we are looking at Factional, Class, and Elemental synergies in combat. For example teams of all Horde could have their raw attack boost buffed, teams of all Fire Element could have a higher chance to inflict a damage over time effect (as an example only).
We are currently considering a combo system that would allow for skilled players who dodge and time attacks correctly to rack up mammoth damage numbers.
We want traditional RPG roles like Tank, Healer, DPS, and Support to be valuable in Guild of Guardians. Player skill in agro management, healing output, and damage output will be put to the test in our most challenging content.
Dungeons, and the Guild of Guardians core loop
Players venture into dungeons to complete challenges. Guild of Guardians is not an open world environment, although we may look into it post launch.
Players earn rewards such as resources, currency, and equipment.
Players spend these rewards to recruit and upgrade heroes, and to create equipment.
Players use newly acquired heroes and equipment to complete progressively harder dungeons.
It is worth noting again; dungeons in Guild of Guardians are level based and not open world. Each one is unique and filled with monsters, bosses, and traps that players must overcome to complete.