Opportunity

Problem

Players spend ~$100bn on in-game items but cannot trade them or turn gaming into a career.

Games companies are building closed worlds without REAL digital items, which means:

  • Players can only rent short-term entertainment value

  • Players cannot be adequately rewarded for their labour

  • Players cannot build long-term, scalable businesses

We believe this is wrong.

Opportunity

There is a massive opportunity to turn the $100bn industry into a $1 trillion gaming economy.

This is why we’re building Guild of Guardians.

Guild of Guardians is a multiplayer mobile RPG where players turn their passion into assets by earning and trading in a massive real-money economy

We strongly believe that the mobile team RPG genre in particular is the perfect fit for blockchain gaming:

  1. Blockchain improves the game: High spend no longer a sunk cost, deeper metagame and strategy which players love, buy heroes ‘direct’ instead of painful gacha, play-to-earn instead of pay-to-win, hero collections more satisfying with proven scarcity

  2. Attractive market: Mobile RPG genre is large ($2bn growing @ 10% p.a. in the US), fragmented, and has a very high spend per player ($100-300)

  3. Assets are built for trading: Mobile RPG assets have deep collectability and can be differentiated by utility / power, making them highly appealing to trade or collect

  4. Proven interest: RPG economies are familiar via games like Runescape, WoW, Diablo, EVE, etc. Players are itching for a game with a real-world economy!